After an hour of playing the new Ocarina of Time, I think I prefer it to the old one.
I spent weeks of graduate school curled up in front of my TV playing The Legend of Zelda: Ocarina of Time on my N64. I remember the epic journey with fuzzy nostalgia that, when I load up the game on the Switch’s N64 app, doesn’t entirely pay dividends. It looks uglier now than it does in my head. As Bill Pullman said in Lost Highway, “I like to remember things my own way…how I remembered them. Not necessarily the way they happened.”
Nintendo’s $60 Ocarina of Time remake for the Switch 2 filled me with uncanniness when I saw the first trailers. It was lush, almost weirdly rich with detail. Hyrule Castle Town almost looked like a theme park. Everyone’s faces seemed so…shiny.
But after an hour of playing the remake in an early preview session, I came away from it in a happy haze. If someone had never played Ocarina of Time before, this would feel like a whole new game. And if you have…this might end up being your new memory of it.
It’s a freaky thing, the idea of game remakes. It’s the same way I feel about movies being updated or remade. I like to preserve the original artifact. Nintendo has been on a roll lately, working to reboot its classic catalog into fully new versions, starting with StarFox earlier this year and now continuing with Ocarina of Time.
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