When I saw Meta’s VR glasses, I was ready to draw the most obvious parallel: Xreal and Google’s Aura. Both are a pair of glasses with XR passthrough; both are tethered to a compute puck; both offer a similar mix of entertainment and productivity. But when I actually tried them, I realized it was missing another, more unexpected, comparison—the Vision Pro.
Not only do Meta VR Glasses have the same input method as the Vision Pro (a mix of hand and eye tracking) and a similar premium display (5K micro OLED), but Meta VR Glasses are also trying to steal the thunder from one of the Vision Pro’s most iconic features—Personas, aka digital avatars that you can use for immersive, 3D video calling.
And the wild part isn’t that Meta is trying to challenge Vision Pro’s Personas in a big way; it’s that, based on my experience using them, they just might pull it off.
To be clear, Meta has been working on a Vision Pro-like version of Apple’s avatars since before Apple even released the Vision Pro. Meta first showed off “Codec Avatars” back in 2019, and now, after that very long wait, that idea is finally real—real enough that I got to try it out on Meta VR Glasses.
” They mean… holograms. When you put on the Meta VR Glasses, you can view the entire projected body of someone in front of you, right in the space you’re in. That virtual avatar ( with legs!
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