As I creep through the heavy fog of Silent Hill: Townfall, I'm met by an oddly familiar sight amid the terror - a sign for a Sunday roast.
For the first time, one of gaming's biggest horror franchises - created in Japan but traditionally set in the US - has come to the UK, set on a fictional Scottish island.
Jon McKellan, director at Glaswegian developers Screen Burn, told me taking on the mega brand was an "absolutely terrifying" prospect for the relatively small team.
As a fan of the games, I was keen to find out what one of the most iconic survival horror series looks like in Scotland - and whether it can live up to its legacy.
Sadly there's no option to go inside The Mariner, have a nice cold pint, and wait for all this to blow over
I played Silent Hill: Townfall, which was released on Thursday, on my PlayStation 5, and it ran well, though there have been some reports, external from others of performance issues.
Set in 1996, the game follows the plight of an American man called Simon Ordell, who washes up on St Amelia with a red hospital ID band around his wrist and an IV drip in his arm.
As is to be expected from the Silent Hill games, the real reasons why you're there and what's going on are teased as you progress through the story in a typically vague fashion.
Simon Ordell arrives on the island of St Amelia, with no memory of who he is or why he's there
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