World of Warcraft: Forever has officially nerfed its best race ahead of launch, leading to a massive shake-up. The game was announced at BlizzCon earlier this year and almost immediately went live with a beta from September 17 to October 21, now ending a stress test in the next few days, with the final version of the MMO coming out on November 4. The timeline has been quite narrow for World of Warcraft: Forever, and Blizzard has already changed multiple aspects of each race and class.
This is probably quite relevant for all players, and although races only make up a small percentage of overall damage and benefits when playing a given class, they can matter when making alts in World of Warcraft: Forever. Alts benefit a lot from the game's Legacy System, which helps them get talent points earlier than they would, which can then make builds perform better before a certain level threshold. The game is also getting more balance passes in its early weeks, according to Blizzard, so a lot is likely to change based on feedback.
World of Warcraft is getting a pricey new release in 2027, coming in at a massive $395.
World of Warcraft: Forever 's Undead Paladin has become the poster child of the game because it's the first time ever this combo is playable, but the Undead's racial passive Touch of the Grave has been nerfed significantly in the final beta patch. Originally, Touch of the Grave had a low proc chance on any hit, excluding damage over time, and it would drain 5% HP from the target and restore it as healing to the user.
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