World of Warcraft Forever has been a massive hit, and I've seen hundreds of players in pretty much every part of the game. After Blizzard massively nerfed dungeon experience early on in the Forever beta, the company has finally given it a bit of a buff, but it might not be enough.
World of Warcraft Forever community manager Kaivax posted on the WoW forums that dungeon experience would be getting a 50% buff Sunday morning, which did help make dungeons a better way to level your character. But, as the community pointed out, even with this massive 50% buff, the dungeon experience you get is still way less than you'd get in the original version of World of Warcraft classic.
Back when World of Warcraft Forever was first announced, Blizzard's Kris Zierhut did an interview with The Sun talking about how experience from killing monsters in dungeons was "brought way down" The reason he gave for that change was wanting players to focus on leveling out in the open world, saying, "You’d be better off going to Shen’dralas or Riverglades or Hyjal instead of grinding a dungeon. We want people in the outdoor world meeting each other."
On October 8, Blizzard let up a bit, increasing dungeon experience by about 20%. But, because dungeon experience was already around 80% lower than it was on Classic, this 20% buff didn't actually make leveling in dungeons much more viable. Still, Blizzard left it at that level throughout the rest of the beta.
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