Although World of Warcraft: Forever is still in Beta, racial abilities and traits have been a hot topic in the WoW community since, well, forever – and Blizzard's recent update to them is no different, adding fuel to the seemingly eternal fire.
Every race has its own unique abilities, known as "racials" for short. For instance, modifiers to damage and the like. Folks are never quite happy with how they play out, though, it seems, with players on both sides expressing discontent in some way or another – but Blizzard's well aware.
That's why, as per the developer's official forums, the studio is opting to shuffle them around a bit while prioritizing "racial identity."
"Some players have expressed that some of the new racial traits feel too generic, while others have raised concerns that some are objectively stronger than others," the devs write. "In taking a final pass on these, we've prioritized racial identity, which means that some races will naturally be slightly more effective than others at certain combat roles."
And, uh, it's safe to say that this "natural" effectiveness isn't going over well with fans.
The changes, as Blizzard lists them out, affect Humans, Dwarves, Tauren, Orcs, and the Skyborne. Some of them see buffs moving from one to the other, like the Tauren losing its 1% hit chance modifier but Humans gaining it – and that's where the drama starts. Players see this as a slight against the Horde faction.
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