I've always thought that I'm a particularly good judge of character, so I was happy to put my theory to the test with Deadline: Afterlife Processing's new demo where you play as some corporate angel judging whether the souls of the recently deceased should go upstairs or downstairs (I think we all know what that means).
Deadline's demo starts like most stints in corporations do, with paperwork. I'm not entirely sure whether I signed my soul away, but I was sad to hear I won't be getting time off anytime soon. After I was done with all the bureaucracy it was time to get to work.
First thing's first, you need to clock in, every minute counts and you don't want to be late for work when your boss is either the creator of the universe or someone powerful enough to force the deceased into a suit and tie. The rest of my work day played out pretty normally: I'd grab a coffee, sift through some notes, and use this giant machine which can read the souls of humans and extrapolate key details of their life. This is what I used to decide if people had been naughty or nice.
Most of the souls that crossed my paths were pretty obvious. They'd either donated their lifesavings to charity or punched a random old lady in the street—figuring out who deserves to go to heaven or hell isn't exactly rocket science in these cases. There were, however, a couple of scenarios that had me stop and ponder the ethics of a given situation.
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