I have a confession to make, friends: I’ve never played the original Wo Long. I know, I know. Dust off your pitchforks, light your torches. I have it coming in the same way that we all do. “How could you, Will? You’re an action game guy!” Listen, I’m of the opinion that Team Ninja is one of the best to ever do it. Maybe even the best. But everybody’s got blind spots. That’s what I told myself as a giant spider thing with weird arms named Wugu who I’m sure would have been easier if I’d played the original smashed me into the ground for the umpteenth time. I was also coming into the fight cold. My demo had been split by an interview with producer Mazakazu Hirayama and development producer Masaaki Yamagiwa. Great for this preview. Bad for me. But the beauty of Team Ninja’s games has always been that they ask you to believe you can make it to the next moment, that you can be perfect for just a few more seconds. You have to believe. And I did.
But before we talk about the end, we have to talk about the beginning. My demo started with a simple objective: retake the demonic island. Sure, man. Why not? As I maneuvered my character down the Red Cliffs, I was stunned by Wo Long’s beauty. Team Ninja’s games have always had a distinct visual style, but if I wasn’t marching off to battle the demonic, I’d have stopped to take in the view.
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