Control Resonant composer Petri Alanko has explained how he created the eclectic soundtrack for Remedy Entertainment's latest game, revealing that much of what he comes up with is initially captured on a recording device.
In an interview with TechRadar Gaming, Alanko shared that he records "a lot of stuff on a daily basis" using his iPhone or "my tiny, crappy dictaphone," but if he's carrying a bag, he'll have a small field recorder; whatever he records, he explained, he will later manipulate into harmonies that can be used for his professional work.
"Every now and then I go through what I have found, and I start doing the next phase: turning them into something I could use musically, be that rhythm or harmony or melody," Alanko said. "A lot of Control Resonant’s soundtrack is of that origin. The weirder, the better. There’s no 'too weird' for that."
The composer, who also created the soundtrack for the first Control and Alan Wake 2, said since he's been "decorating Remedy’s game universe for ages" he has "a good perspective on what works and what doesn’t," but explained that the studio doesn't have a certain approach.
"We don’t have an exact 'audio bible' for brand usage; it’s just what one might call 'silent knowledge'," he said. "I’d love to create one for Remedy; by the way, I’ve done that for some clients with whom I’ve gone through so-called sonic identity cases, audio branding, in other words. I try to not use that latter expression, as it cheapens the process.
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