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"We don't want that scenario": Skyrim had to change a major Oblivion problem, says Todd Howard

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"We don't want that scenario": Skyrim had to change a major Oblivion problem, says Todd Howard

Years before The Elder Scrolls 6: Sentinel, Todd Howard explained how Bethesda's progression philosophy had changed between Oblivion and Skyrim.

Speaking to Official PlayStation Magazine in Spring 2011, Howard explained what was changing in his hot new RPG, Skyrim, which was set to release later that year. In Oblivion, he said, they'd learned that players repeatedly got buyers' remorse when it came to picking their skill paths.

"What we found in Oblivion is that you start the game and you pick what you want to look like, and that gives you a bunch of preset extra abilities," he explained. "And then you play for a while, and later on in character gen, depending on how you play it [...] it asks you what your class is, and then you pick the skills that are important to you. But if you weren't expecting that menu, then you would have just kept playing and getting better at the things you were doing."

] and then you start over.



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