King Art Games co-founder and Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has explained the difficult task the studio faced in building a new Dawn of War entry in a series filled with so much intricate lore.
In an interview with TechRadar Gaming, Theysen said working through the lore was "a huge challenge" because when the studio discussed the opportunity for a Dawn of War successor, it knew there was "so much stuff" to figure out that was both official and unofficial. That's when it contacted Games Workshop for its expert knowledge on all things Warhammer.
"That is really where Games Workshop helps a lot because they know their stuff, right?" Theysen said, explaining, "Say we need an ability that does roughly this: Is there some sort of gimmick or some sort of tool or anything established that a Necron Chronomancer could use?"
The creative director said Games Workshop will go away with King Art's requests and come back with answers and solutions.
"You really need Games Workshop for that," Theysen added. "But also, it's obviously a great problem to have, right? Because there are too many cool things in the universe and too many factions and too many units, and so it's more or less like, okay, which of the cool things do we pick?"
Dawn of War 4 will feature on-field reinforcements, which Theysen mentioned was one of the "weirder" things the team decided to include despite it being an old system that not many modern real-time strategy (RTS) games have.
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