At the start of Wardogs season 2, which launches next week, players will now be able to gamble on their own in-game performance. Wardogs operates with a cash-based economy, where every action rewards in-game money, and the new wager vendor will let players up the ante every time they respawn.
"Build a slip from actions (what you intend to do) and conditions (restrictions you accept in return for better odds)," reads the season 2 patch notes. "Conditions raise your payout but will fail the wager if you break them." Additionally, a "live wager tracker" will permanently be above the minimap on your HUD, showing how much you've staked and your progress so far. In a press release, Bulkhead has stated that "this is the first pass of a very experimental early access feature we intend to expand over time and genuinely may add/remove from the game throughout the season if it becomes too exploitable."
That isn't the only significant change coming, far from it. The under-performance of Lonestar, aka the blue team, has been a well-documented phenomenon since the start of Wardogs, but for the duration of season 2, players will have more of an incentive to choose it. Lonestar will receive a cash and XP win bonus, and "teamplay action cash and XP multipliers," to help dispel the sentiment around players not wanting to play on blue team.
In addition, "Lonestar uniforms will be more desaturated to stick out less compared to other factions," because the visibility of blue team's outfits was another common complaint.
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