State of Decay studio Undead Labs has spoken out after rebuying its independence and leaving Xbox last month, revealing it has "got to make some changes" to State of Decay 3 because of layoffs it suffered as a result.
Studio boss Phillip Holt said this during a wide-ranging conversation with The Game Business, in which he detailed the studio's shifting priorities now it has no "boss" to respond to other than its audience, and while explaining why the co-op zombie survival game seems to have been in development for ages.
"We're pretty close to finishing this game," Holt said. "And there's a lot in it. I think folks that saw us at Gamescom can attest to that. I think our alpha players can attest to that. And obviously, with a significant number of people leaving the company, we've got to make some changes. But I don't think we're dramatically addressing scope in that way."
State of Decay 3 currently has a vague release date of "2027", announced this summer, which allows Undead Labs some scheduling wiggle-room. But the game was originally revealed all the way back in 2020, before slipping out of view for a long time, leading people to wonder about what was going on.
"I don't think it's taken that long, actually," Holt remarked, when speaking about the game's long development. "If you measure it from when State of Decay 2 shipped, yeah, we're approaching eight years. If you measure it from our first trailer with the infamous zombie deer, that's also a long time.
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