"TinyBuild is well-positioned with a strong pipeline and a proven ability to attract, screen and market games, both from existing and brand-new IP," says CEO
TinyBuild reported an 18% revenue increase to $20 million for the six months ending June 30, 2026, driven by "strong catalogue performance and new launches."
In its unaudited results for the period, the company said 85% of gaming revenue came from first and second-party owned IP, with a greater contribution from second-party titles
Back catalogue titles represented 68% of gaming revenue during the first half of the year, with evergreen titles including Hello Neighbor and Graveyard Keeper sustaining revenue over an extended period.
TinyBuild said this supported successful new launches of titles including Hozy, All Will Fall, and Sand: Raiders of Sophie.
During the reported period, TinyBuild expanded its IP catalogue with the console launch of I Am Future, DLC for The King is Watching, and the Switch release of Kill It With Fire 2.
Gross profit declined 5.7% from $10.4 million to $9.8 million, which reflected "higher royalty payments due to the success of second-party new releases."
Adjusted EBITDA decreased 23.2% from $4.2 million to $3.2 million, due to increased marketing spend for new launches.
TinyBuild's headcount "remained broadly stable" for the record period, nearing 200 employees.
Looking ahead, TinyBuild reports a strong pipeline, including several larger-budget games over $5 million, high-potential IPs, and catalogue expansions. The company remains confident in delivering full-year results ahead of expectations.
"TinyBuild is well-positioned with a strong pipeline and a proven ability to attract, screen and market games, both from existing and brand-new IP," said Tiny Build CEO Alex Nichiporchik.
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