The Witcher 3: Wild Hunt – Remastered just got a significant patch to tweak the presentation of CD Projekt’s RPG epic.
Despite the remaster offering a host of improvements over the base game — visually and mechanically — not everyone was happy with how it turned out. Some fans across Reddit and social media complained about its heavy bloom effects, which created a washed out look and removed many of the original game’s stark shadows. Tonally, it felt meaningfully different, and the overdone bloom made it difficult to appreciate other graphical improvements.
“I started the training part at the beginning of the game [and] I noticed that the blooming effects are jacked all the way up which causes the image to look washed out and makes everything look too bright in the environment,” one Reddit poster said. “At first I assumed that it was either the game or my TV settings but after messing with the settings for like an hour I realized that it's actually the game having a ridiculous blooming effect. The PC version allows people to shut the blooming off but the console version doesn't have a way to turn off the blooming.”
The latest patch addresses that issue, allowing console players to toggle bloom off, along with light shafts, and depth of field. Elsewhere, the developer has made improvements to bloom, tone mapping, character lighting, and fancy ray tracing and path tracing tech.
“In addition to this, we are also working on an update for the Nintendo Switch 2 version of The Witcher 3: Wild Hunt — Remastered, introducing closer parity between all versions of the game, including the same global changes as on other platforms,” CD Projekt said in the blog post.
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