So many of the questions in a press briefing for the upcoming Dungeons & Dragons: World of Warcraft book revolved around whether the 52-year-old tabletop game would bend out of shape to work like a massively multiplayer online game. But while the D&D translation of WoW does include races and dungeons and characters from Blizzard's famous game, it doesn't fundamentally alter what it is.
The D&D: World of Warcraft book releases 17th November, and it's a 256-page publication stuffed with quite a lot of new art, and it brings 16 playable species (races) from WoW to D&D. Of those, Dwarf, Elf, Goblin, Human, and Orc were already in D&D, but Dracthyr, Draenei, Earthen, Forsaken, Haranir, Mechagnome, Pandaren, Tauren, Troll, Vulpera, and Worgen are being added.
Similarly, there are new playable subclasses in the shape of Oath of the Ebon Blade and Oath of the Holy Paladin subclasses (the former meant to be a Death Knight-like specialisation); the Demon Hunter Ranger, the Shadow Domain and Discipline Domain Cleric, and the Path of the Elements Barbarian. Other subclasses have been updated for the game: the Sashbuckler Rogue, the Path of the Spiritual Guardian, and the Warrior of Mystic Brews Monk.
There are 60 new spells being added to conjure that WoW feeling, and crafting is being adjusted to introduce professions to D&D. But perhaps more importantly, the entire continent of Azeroth - expansions and all - is there for you to explore and do with as you wish, and there are some incredibly famous characters from the game to play around with.
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