The original Final Fantasy 7 might have featured heaps of command battles and a dense, complex mythos, but it's more than its ecologically-forward story that connected us to the game's world. Filled with a whole planet of towns to explore and people to chat with, Cloud and his RPG party frequently take time to embed themselves in these communities. Taking part in activities and minigames is a huge part of that. Who among us didn't spend whole afternoons just chilling at the Gold Saucer like we were taking a real theme park break?
One of the Final Fantasy 7 Remake trilogy's greatest strengths is understanding this appeal and building upon it as the perspective moves from an abstracted top-down view into a more realistic scale – and Final Fantasy 7 Revelation is aiming to take that even further with its scope of activities. While some people might be eager to see what the final game in the series will reveal about Aerith's fate, or just what is going on with the formerly deceased Zack Fair, we have more urgent questions for director Naoki Hamaguchi. What about snowboarding? What about my precious cards?!
"The snowboarding minigame is just essential to FF7 as a whole," says Hamaguchi. He's totally correct. Cloud dealing with emotional trauma and delving deep into haunting research notes before tearing down a mountain while grabbing sick air is a vital part of the PS1 classic's identity. "I feel like that's what fans are expecting," he says, and the team are keen to deliver on that promise.
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