Starting today (October 19) the Saros: Zenith update is available to all Saros owners for no additional charge.
We had two main goals for this update: add replayability for existing players who had already plumbed the depth of Carcosa, and make the game more accessible so Saros even more people can discover the addictive, explosive, exhilarating bullet ballet gameplay that made Saros one of the highest rated action games of 2026.
To begin, I’d like to introduce some of the features that make Saros more accessible for new players to pick up and play.
At Housemarque, a feeling we chase with our designs is the satisfaction that comes from facing down a difficult challenge, then overcoming it. Because of this, we are always wary about adjusting difficulty by toning down the parts of the game that create these interesting challenges: i.e. the spectacular attacks coming at you from our enemies. Although we realize our games can look intimidating at first, we didn’t want to compromise the combat system of Saros by reducing the projectiles that put the “bullet” in “bullet ballet”.
With this setting enabled, you can slow the game down to give yourself more time to react to hostile attack telegraphs, see the bullets as they fly towards you, and decide your response (Jump!? Dash!? Shield?! Parry!?) The attacks remain the same, but you have a little more time to deal with them.
You have control over how much the game slows down, and can even choose if you want the setting to kick in automatically during combat, or if you want to manually toggle it on when things get hairy.
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