For all of the changes in Nintendo's The Legend of Zelda: Ocarina of Time remake, there's one that's tripping players up more than any of the others: a jump button.
If you've played Metacritic's all-time highest-rated game in the 28 years since its Nintendo 64 release (or most other 3D Zelda games, for that matter), you'll know Hyrule's courageous protector doesn't need a button press to cross small gaps. What was once intuitive for the time has since been rendered obsolete, as Nintendo opted to give players the freedom to send Link a short distance into the air with the simple press of a button in The Legend of Zelda: Ocarina of Time for Switch 2.
What sounds like an innocuous change on its face is, really, revolutionary for the company's decades-old fantasy franchise. For proof, you needn't look further than social media, as the remake's first weekend in players' hands was filled with examples of those who just can't get a handle on that one extra step.
What Nintendo maybe didn't consider, though, is that poor, little Young Link has to pay for it.
"I keep forgetting to press jump," one Reddit user said, sharing a clip of Link taking a dip in Kokiri Forest.
"Same," another replied. "30 years of habit is hard to break."
They're not alone; in fact, they're part of an ocean of players who turned on the Ocarina of Time remake and immediately started sending Link for a swim. As if there was ever any doubt, a fundamental change like this was bound to spawn disagreements.
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