I've nothing against games that feature simulated animal petting, but it's never been something I've considered buying a game specifically for. Sure, it's nice when your character can stroke a virtual dog or fuss with a clump of polygons shaped like a cat, but it rarely amounts to more than a canned animation. That said, I am suddenly more tempted to shell out on The Blood of Dawnwalker, as Rebel Wolves has announced that the next update to its vampire RPG will introduce "directional animal petting".
The Blood of Dawnwalker already features a directional combat system in the vein of Kingdom Come: Deliverance. And this system lies at the heart of the animal petting being added to version 1.1 of the vampire RPG—according to an update the developer posted on X: "What happens when you merge a directional combat system with an ability to pet dogs and cats?" Rebel Wolves asked. "Directional. Animal. Petting."
Sadly, Rebel Wolves didn't provide any further detail about this system. 1. Aside from being able to stroke cats at different angles, perhaps the most significant addition is a new Story mode. This will feature an "additional combat assist" for players who aren't interested in mastering the game's swordplay, letting them focus mainly on enjoying the narrative and making decisions. It's worth noting this will not replace the existing Story mode outright.
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