The Blood of Dawnwalker features a controversial time restriction that adds a layer of stress to every decision and quest in the RPG – and according to Rebel Wolves, it was actually a lot more difficult to grapple with prior to the game's launch.
That's because, as director Konrad Tomaszkiewicz, who has the likes of The Witcher 3 under his belt from his time at CD Projekt Red , tells Eurogamer in a new interview, the mechanic was far more strict during early development – until fans shared their concerns following the game's reveal about it being too challenging, that is. "We had at first a more restricted time where it was harder to beat the game," Tomaszkiewicz recalls. " I mean… how much worse could the original take on the mechanic have been? "Quite" a bit, according to Tomaszkiewicz. "You needed to think about everything even more carefully. But we started to speak with Mateusz [Tomaszkiewicz, creative director] and the rest of the team about what we wanted to achieve, and we figured out that we don't want to create a mini-game from it. " That checks out, honestly. " I'd say it feels well-balanced to me – but, considering all of the drama the mechanic in its current iteration has stirred, Rebel Wolves certainly made the right choice in simplifying it. Heck, the first and biggest mod for The Blood of Dawnwalker reworks the time restriction altogether, proving that it's an uncomfortable feature for lots of folks.
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