Now that the World of Warcraft Forever beta has come to an end, Blizzards alternative history version of Vanilla WoW is finally ready for a full launch on November 4. But even though the beta was extensive, it was capped at level 30, which leaves plenty of mystery for fans. Luckily I was able to sit down with Blizzard principal game designer Kris Zierhut and lead Classic designer Tim Jones to tour through the game and chat about what the future holds. And, really, it does sound like WoW Forever is going to take a pretty unique path as it unfolds over the next few years.
Kris Zierhut: I know you're very interested in this question of what it means to have a single subscription with these three pillars that we talked about at BlizzCon and how they're different and what each of them means. We should probably start with WoW Classic, because it’s kind of the base start. Take somewhere like Elwynn Forest where you're going to go to. It's been that zone for 22 years with very little change, and Classic Era, the Classic cycle, really the Burning Crusade, Wrath of the Lich King as well, is really when we think of it a little bit like a museum. It's what the game was, so we can preserve that forever for the people who loved it and for reference and people to see, oh, what was it like back then? So it's an attempt to just recreate the world as it was in that 2004 to 2008 cycle.
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