Back in 2000, Bandai Namco published the third game in the beloved Tales series, Tales of Eternia. It was received very well at launch, being praised for its high-octane action combat, charming cast, and humorous script — though the Western versions on the original PlayStation and PSP were held back by their omission of skits (character-driven dialogue scenes) and slightly subpar voice acting. But now, Tales of Eternia Remastered — developed by TOSE Co. — is here, aiming to remedy these issues and refine the game for a modern audience.
Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Xbox Series X and Series S, Nintendo Switch 2, Nintendo Switch
Release date: October 16, 2026
I’ve spent just north of 30 hours with Tales of Eternia Remastered, playing through the main story, completing side quests, and exploring the realms of Inferia and Celestia.
So, how effectively does this remaster bring a JRPG classic into the modern era? And is it truly worth playing? Here’s my verdict.
I’ll speak about the core Tales of Eternia experience in good time, but it only seems right to discuss the new stuff that this remaster brings to the table first.
Arguably the main thing is the inclusion of Boost Function. This enables you to tailor your experience to your specific wants and needs, with highlights including a random encounter toggle, difficulty options, an increased item capacity setting, and an EXP gain adjuster.
My personal favorite feature was the option to restore TP (which you consume when using skills) when camping, which made grinding feel a lot more fluid and easier to manage.
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