The boss of Rockstar parent company Take-Two has responded to the threat of AI-assisted reverse-engineering and decompilation of games ahead of the crucial launch of GTA 6.
As you've probably seen from various viral clips on social media, people are using AI to create clones of popular games and release them on platforms they're not normally available on. We've seen everything from Minecraft playable inside X/Twitter to modders crashing Minecraft and Elden Ring together. Indeed, last month, Rockstar's own Grand Theft Auto 5 was made playable in a browser before it was pulled offline.
Seemingly in response, Anthropic issued an update for Claude that made it harder for people to use the AI model to generate video game clones. But there is perhaps a greater concern: that GTA 6 could pop up on PC soon after it hits PlayStation and Xbox in unofficial form.
While there is some scepticism about the true threat here, recent discussions around tools like Claude have sparked speculation that AI can quickly decompile or recompile complex console games like GTA 6 into PC ports. And some believe the AI threat could force Rockstar into changing its plans. In an interview with IGN sister site RPS last week, former Rockstar North technical director Obbe Vermeij said that Rockstar Games may be keen to port GTA 6 to PC as soon as possible, due to the explosion of AI-generated clones and ports.
Some of this concern has to do with the security of the PS5, with Sony seemingly engaged in a game of Whac-a-Mole with hackers who are trying to jailbreak the latest firmware ahead of the release of GTA 6.
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