The release of Street Fighter 5 was a humbling moment for the team working on the game at Capcom. Following the massive success of Street Fighter 4 as the series moved online, the sequel was slammed by long-time fans at launch for missing content, a smaller initial roster, and problematic servers. The team needed to reboot its approach for Street Fighter 6 to get things back on track.
“When the two of us were talking during Street Fighter 5, we realized that if we didn’t do something about Street Fighter, the Street Fighter IP would probably die in 10 years,” producer Shuhei Matsumoto said during an October 2026 interview with Karin Ohira (via IGN). “It was critical. So, we had to make it a game where people would get to know it all over again and play it again.”
He mentioned that the Street Fighter players were aging up, roughly 35 to 45 years old compared to the youngsters playing the early games during the heydays of arcades. Matsumoto wanted to avoid a slow death for the franchise as those fans aged into retirement. Fighting games in general were taking a backseat to other much more prominent genres in the age of live service multiplayer.
“People knew of the scene, but weren’t actually playing the game, which made us think, ‘This is bad,'” he continued. “In the end, we’re a game company, yet people weren’t playing our game. Isn’t that the most fatal thing? So that was the biggest danger.
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