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Starfield's New Landing Mod Just Reopened a 4-Year-Old Debate

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Starfield's New Landing Mod Just Reopened a 4-Year-Old Debate

Starfield players may soon be able to experience one of the most immersive parts of space exploration—without leaving their ship. A new PC mod by Frederick Wessberg, called "Seamless Landings," aims to let players travel from orbit to a planet's surface without a single loading screen. The work-in-progress Starfield mod even allows players to walk around their ship during the descent, manually pilot it toward the surface, and witness atmospheric effects such as volumetric clouds, thunderstorms, and reentry heat.

Looking at what Wessberg is trying to accomplish, it's worth revisiting GameRant's interview with Bethesda’s Tim Lamb earlier this year. The lead creative producer explained that the team had initially expected players to prioritize reaching their destinations as quickly as possible, which influenced its decision to streamline space travel. Yet, with modders now working to introduce the kind of interrupted planetary exploration thatStarfield originally lacked, I think it's worth looking back at whether Bethesda underestimated just how much players wanted to experience the journey itself.

Starfield was first promoted as a massive sci-fi RPG built around exploring hundreds of planets, but Bethesda confirmed before releasing that seamless flight between a planet’s surface and space wouldn't be possible. So, players instead had to rely on transitions and select destinations through menus. I remember this became quite a sticking point for some fans who expected freedom and organic exploration, which is closely associated with Bethesda's earlier open-world games. To me, traveling was what made me fall in love with games like Elder Scrolls 5: Skyrim .


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