Dan Houser is a co-founder of Rockstar Games and so I would never presume to tell him he's wrong about any of the games Rockstar has made—except in this one particular instance, where I feel obligated to step up and say, 'Dan, I'm sorry bud, but you're wrong.'
The game in question is Max Payne 3, on which Houser played a central role, and one he seems rather down on: In an interview with IGN, he said the game was a "failure" because, simply put, he's not Sam Lake, the Remedy creative director who wrote the first two Max Payne games.
As a very linear game, Max Payne 3 "was a little different" from the open world GTA games he was accustomed to, Houser said, but he also really enjoyed the experience. "I loved what we did design-wise, the way the game didn't have loads, the way it felt like a 12-hour movie, some of the visual stuff we did with words on screen.
Alas, he continued, "I felt we were creating a really cool digital noir experience, and the consensus at the time was that people hated it.
"So I got that completely wrong," Houser said. "I know Sam Lake well, and he's a very good guy and really talented. I thought we'd done a good job of doing another Max Payne game. Some people liked it; lots didn't. So we got it wrong, or I got it wrong. I failed. My bit was not a success.
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