Star Wars Zero Company is estimated to have sold 1 million copies, with the majority of those sales coming from Steam.
Alinea Analytics' Rhys Elliott took to social media to discuss the performance of Bit Reactor’s Star Wars strategy game, which was developed by former developers of XCOM at Firaxis.
69.9% of those 1 million sales came from Steam, with 19.9% on PlayStation, and 10.2% on Xbox / Xbox PC. Clearly, Steam is where it’s at for Zero Company, which Elliott estimates has generated around $50 million since last month’s launch.
This performance, Elliott said, is “respectable for this genre and during such a crowded period (even with the Star Wars brand attached).”
But does it meet publisher EA’s expectations? The company has yet to issue official sales figures for Zero Company or comment on its commercial performance. Now EA has gone private, it is under no obligation to share revenue figures with the market, so it’s unlikely we’ll find out.
" Bit Reactor told Game File it was a "difficult decision" made "before it was clear how the launch would go," insisting it was not influenced by EA or Star Wars rights holder Disney. Game File reported that 80% of Bit Reactor’s staff were furloughed, leaving a skeleton crew to address any post-launch bugs for Zero Company.
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