We're big fans of Star Wars: Galactic Racer, having given the fast and punishing racing game five stars in our review. We also spoke to developer Fuse Games to better understand how it recaptured the Burnout spirit so well in the game. And it was then we heard about Fuse's unique approach to prototyping Galactic Racer.
"What's the fastest way we can get ideas down and then talk about them?" Fuse Games CEO Matt Webster told Eurogamer. "Modern engines are so capable that you can do a lot of it in-software, but there's still something [about that which is] not as fast as getting a written idea down."
Creative director Kieran Crimmin added: "There's a prototyping tool for every kind of system that you want to prototype, and the one that you pick should be the one that gets you there the quickest, and gets you to validate the emotion the quickest."
In Galactic Racers' case, the tool was a board game, which had Post-It notes stuck to it that the team used to map out the game's upgrades and meta progression systems. "I mean, I say 'board game': a lot of it is Post-Its and a scribble and some dice," Crimmins said. "But we're trying to validate those feelings as quickly as possible, o you just pick the best tool for the moment."
Elsewhere in the interview, Crimmins explained the importance of distilling game-feel in playable game prototypes and testing them quickly to see if players shared the same feelings about them.
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