I love Star Wars and play a lot of Star Wars games. Some are good. Some are bad. But so many of them are either shooters or third-person action games. Those can be fun, sure, but the Star Wars universe can support so much more than that. So I’m very excited about Star Wars: Galactic Racer, an upcoming fast-paced arcade racer with some roguelike elements. And its arrival just a few weeks after Zero Company hopefully marks the start of more Star Wars games doing something different.
Galactic Racer, out on October 6 on PS5, Xbox, and PC, is the first game from Fuse Games, a studio founded by some key folks behind the fantastically fast Burnout franchise. And I mean, the idea of some former Burnout devs and leaders working on a new racing game is an exciting prospect in and of itself. But the fact that Galactic Racer is also set in the Star Wars universe and will feature podracing and iconic planets like Tatooine makes it sound like this game could be very special.
When you think about it, Star Wars and racing seem like a perfect match. Heck, back in the day we got a few Star Wars–themed racing games (and even a Twisted Metal knock-off). So what happened? Why did they stop getting made?
In an interview with IGN , Fuse Games CEO and founder Matt Webster and creative director Kieran Crimmins talked about that very topic, with Webster telling the outlet that the more the team pondered its first game, the more they wondered, “Okay, why hasn’t there been a Star Wars racing game for so long?”
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