Silent Hill: Townfall is a suffocating experience, especially if you're like me and love tormenting yourself with stealth, limiting the use of any kind of weapon. I spent almost all of my first playthrough forgoing any pipe or plank, or even pistol in favour of my trusty CRTV and top-notch strategy. But my pacifist run stopped dead in its tracks when I got my hands on the shotgun.
Every horror game fan will know the liberating power of getting your hands on a shotgun in a game where you've done nothing but cower and run from danger—finally, you get to be the danger. Turns out the horrors are trapped inside this game with you, not the other way around.
I may have embodied this a bit too much when I got my hands on the shotgun in Richard's section of Townfall. Tasked with making it to the top of a 10 story office building, you need to solve puzzles and clear the way all while fending off a new kind of Silent Hill monster: the widow.
These are bloodied creatures with shrouds of flesh covering their faces. They'll hide behind doors, under desks, or just anywhere that's a bit shadowy. They'll jump out at you, stab you with a knife, and then run off to yet another hiding place. It didn't really bother me at first, their attacks don't deal a massive amount of damage, so I just kind of decided to live and let live, for a short while at least.
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