Nintendo has dropped another banger. The Legend of Zelda: The Ocarina of Time Remake has arrived to fanfare almost matching the release of the 1998 original. But according to Shigeru Miyamoto, around the time that Link was coming face to face with the Great Deku Tree, Nintendo had been struggling to perfect the balance between innovation and execution.
Speaking to Keni Eno in 1996 (via Shmupulations), shortly after the release of Mario 64 and a couple of years before Ocarina of Time, Miyamoto was asked about the rising complexity and polish of Nintendo games, and whether he thought they should offer a sense of escapism. In response, he suggested that the fact Mario and Zelda games were being planned out at the same time meant that the "boundary" between the two franchises had "started to disappear."
Eno's comments focused heavily on the changes between pre-release and retail versions of Mario 64, but Miyamoto's answer was that while early demos might have felt a little more innovative, the polish of the retail version was better. However, "if you ask whether Nintendo should be satisfied as long as the commercial polish is high, I don't think so," he said. "There are two kinds of games - well-made games and interesting games - and the public perception of Nintendo's games has gradually shifted from 'interesting' to 'well-made'. We've ended up pouring a lot of our energy into that side of things."
Miyamoto said that with Mario 64 in the rear-view, Nintendo had "proven we can make a solid 3D action game.
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