There are mods for Seamless Grav Jumps and for Seamless Planet Takeoffs. But when you arrive at a planet in Starfield you still have to choose a landing spot, and then watch a loading screen and an animation. It's another thing that contributes to the feeling your spaceship is more like a house that can teleport.
When you're in space, Starfield's planets are basically just textures you can fly right through if you put in the hours to try it, as Alanah Pearce discovered back when the RPG's boundaries were still being explored. It seemed like one gap modders would never be able to paper over, but Frederik Wessberg has apparently managed it.
The video of his work-in-progress mod shows a planetary approach, complete with heating effects on the ship during atmospheric entry, a moment of white as he hits a layer of clouds, and then the ship just lands. It seems like the clouds are there to mask a moment of loading, but Wessberg says "the cloud cover is in fact not a fancy loading screen."
He goes on to explain, "The clouds are not covering loading – they're helping make the seam as minimal as possible right at the point when we do the final cell switch, in terms of lighting and exposure, and terrain color. For airless moons and planets, I just do the switch with no veil, which is fine in that context as the lighting and exposure won't change as much between the two cells (although there I do some extra exposure matching).
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