Rockstar Games reportedly spent years developing a new weapon interface for Grand Theft Auto 6, but eventually stuck with the classic weapon wheel the series is known for.
As reported by Bloomberg's Jason Schreier, who shared a YouTube video about his visit to Rockstar North, co-studio head and head of development Rob Nelson said that the team wanted the game's weapon loadout system to be more like Red Dead Redemption 2 than GTA 5.
"They wanted GTA 6's weapon system to be more like Red Dead, where you couldn't just carry an unlimited number of guns," Schreier said, which was "a little more realistic."
In Red Dead Redemption 2, loadouts are tied to your horse, and players can only carry a certain number of weapons on their person at a time, whether a pistol or a shotgun, while the rest is stored on your saddle.
The team wanted to recreate a similar system for GTA 6 by having storage tied to the player's car and a limited loadout of weapons that players can carry at any given time, but wanted to reimagine the weapon wheel.
"So the idea that they were thinking was like, well, if we use a weapon wheel, is that just going to remind people of all these blank spots in it? It'll remind people of what they can't actually do, what they can't carry. And so maybe we shouldn't use a weapon wheel," Schreier explained.
"And so they spent months, if not years, trying a million different things that would replace the weapon wheel."
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