Rockstar Games created an entire team dedicated to what some might consider "background noise" for GTA 6.
The tidbit comes from GTA 6 developers who recently spoke to Love magazine about the open-world epic. Rockstar's senior vice president of narrative, Rupert Humphries, says there's "an amazing team of writers and creatives" focused on creating the "'background noise' that makes the city and the world come to life."
According to Humphries, that includes a "specific team of pedestrian dialogue writers in LA and then a team of advertising and comedy writers across New York, LA, and London." He adds: "It's a team from all sorts of backgrounds and walks of life, but we all share a sense of humor and a desire to have a bit of fun with the ridiculousness of humans and the media and advertising. And none of us see it as background! It's all part of the tapestry of the game and creates the experience of living in this wild world."
Open world writing director, James Horton, says the studio apparently "dreamed a lot bigger this time around," building entire teams for details that might be after thoughts in other open-world games.
"There are no shortcuts when it comes to building a world like this: it's a question of giving the right people the resources they need to build something that's not only vast and varied as a whole, but where every part rings true no matter how small it is, or how closely you look at it," Horton explains.
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