More information about the now-canceled Mass Effect: Universe‘s development keeps trickling out following the closure of studio BioWare. BFM Tech, a French news outlet, spoke to some anonymous developers who have been laid off from the studio, and their comments give some insight into why the game was canceled, while also revealing that BioWare removed a flag that was apparently deemed too close to a Pride flag before a demo that was being shown to EA management in order to not “offend” executives.
The report, which is written in French (Kotaku has received an independent translation), backs up a few things we know from the leaks over the past week, including that the game would take place 600 years in the future, star a new protagonist, and include original trilogy companion Liara T’Soni in a major role. The outlet’s sources say that the game was still a ways off, even though the team had concepts for swaths of the game, including its story, and some narrative design elements that would incorporate choices from across the franchise. Even so, BFM‘s sources say development was going well, though some deadlines were missed along the way. BioWare was planning to release the game in late 2028, and switching to Unreal Engine after using the notoriously difficult Frostbite Engine on Mass Effect: Andromeda was helping things along.
However, BFM ‘s sources say that following Electronic Arts’ acquisition by the Saudi Arabian Public Investment Fund, Silver Lake Partners, and Affinity Partners, the video proposals to new management didn’t convince the higher-ups that the project was worth pursuing.
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