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Physint’s ‘Next Cold War,’ OD: Knock’s Scanning Tech, And 8 More Things We Learned At Kojima Productions’ Tokyo Exhibition

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Physint’s ‘Next Cold War,’ OD: Knock’s Scanning Tech, And 8 More Things We Learned At Kojima Productions’ Tokyo Exhibition

When Hideo Kojima rather suddenly left Konami in 2016 and, soon after, opened his own studio, the move sent shockwaves throughout the industry. Today, Kojima Productions has established itself as a AAA development studio within Japan known most of all for 3D-scanning celebrities and developing the Death Stranding franchise, which will soon move beyond gaming as it’s adapted into anime and a live-action film. Looking forward, the studio also plans to expand its range with Physint and OD: Knock in partnership with Xbox.

It’s one of the more fascinating stories from the last decade of the Japanese games industry, not just for how Kojima Productions came to be but for how it’s sustained itself as a studio. Kojima has leaned on his name recognition to turn the studio into a brand unto itself, and the director keeps himself and the studio in the spotlight through an array of film work, social media posts, radio shows, cameos in TV dramas, and more.

In the upmarket area of Azabudai in central Tokyo, with the historic Tokyo Tower landmark in view, an exhibition looking back on the past decade of the studio has opened for a limited time. Not just chronicling the public history of the studio, the event also featured new information and unseen concept art for Death Stranding , alongside details about the company’s in-development Xbox titles. After visiting the exhibition during its opening days earlier this week, here are ten things we learned about the studio and its array of upcoming titles.


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