Phantom Blade Zero is out now, and players have flocked to what developer S-Game calls its “kungfupunk” world. 2026 has been a great year for action games, and Phantom Blade Zero stands out from the rest due to its focus on emulating the look and feel of wuxia stories, the Chinese genre that focuses on highly stylized martial arts.
Director Soulframe Liang said he wanted to “create a playable kung fu movie” with Phantom Blade Zero. As part of a preview event hosted by S-Game in China last month, Polygon spoke with him in a group Q&A and a one-on-one chat. That preview event also included a visit to the developer’s Shanghai motion capture studio, where the press heard from combat director Yang Liu.
Liang has been creating the world of Phantom Blade Zero for 20 years, beginning with the RPGMaker game Rainblood: Town of Death and continuing in two more Rainblood games, a few Phantom Blade mobile games, and the free-to-play Phantom Blade: Executioners. The action-packed Phantom Blade Zero is a new endeavor for him, being his and S-Game’s first big-budget, AAA game.
“Everything is so difficult because everything is new and we have to build everything from [the] ground up,” Liang said. “We have to innovate in a very special way to accomplish what we want.”
What Soulframe wanted was a game that emulates the look and feel of a wuxia film, with player character Soul moving and attacking like he’s a kung fu movie star on wires.
Source link







