Not every game needs to be highly replayable, but it's certainly a welcome feature. Compared with many other genres, FPS games hold up better than the norm on repeat playthroughs, especially those that focus almost entirely on gunplay. As long as the act of shooting things in the face is satisfying, replaying the same stages doesn't come with significant diminishing returns.
In the age of live-service shooters that refuse to end, there is something to be said for self-contained single-player FPS campaigns that know when to let you go but also know how to keep you coming back for more. You might not hit the restart button right away, but you'll find yourself itching for another run sooner rather than later. If you are like me, these games act like a comfort blanket that you can always turn to when you need an escape.
Of every FPS game in this article, Bulletstorm has the most "conventional" campaign, as you sprint through a series of scenarios that play out largely the same in each playthrough. Although the enemy AI isn't terrible, it isn't sophisticated enough to notably modify how battles play out, so you basically just repeat history. So, why is Bulletstorm here?
Well, People Can Fly had the genius idea of including a Skillshot system that rewards you with more points for getting really creative with your kills. Although not quite as reactive as Devil May Cry 's style meter , Bulletstorm 's version taps into that "high score" quality that makes arcade games so addictive and replayable.
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