It's only been a couple of months that we've known about the existence of Diablo 5, and as such there are a ton of open questions about the direction it'll take. Blizzard teased a few fundamentals during BlizzCon 2026, like the fact that it'll take place in a Sanctuary that's been completely overtaken by Diablo and his minions, and that there will no longer be any traditional towns or safe havens to hide from the bad guys. It's been clear to me that Blizzard is doubling down on the horror-driven bleakness that defined the first game in the series, and there are blatant call-backs to the series' roots in the itemization and procedurally generated environments, but there's still a lot left unanswered about what it'll be like to actually play Diablo 5.
Chris Wilson, co-creator of Path of Exile and noted Diablo 2 mega fan, has been encouraged by everything Blizzard has shown of Diablo 5, but has one concern based on the messaging so far. Referencing comments from Diablo leadership at this year's BlizzCon suggesting Blizzard is surveying all generations of players from Diablo 1 to 4, Wilson says he's worried Blizzard might be trying to appeal to too many different audiences at once. He points out that Blizzard didn't even label Diablo an action-RPG series until Diablo 2: Lord of Destruction, and that Diablo 3 and 4 each appeal to a different type of player as well.
', you're gonna get many different answers, and I worry that some of these answers might be slightly mutually exclusive," Wilson says in an interview with Destin Legarie.
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