I've been playing Path of Exile for almost ten years and have put a ton of hours into PoE2 since it entered early access, and in all that time there's one feature that I've wished for more than any other. More than stash tabs, more than fancy microtransactions, even more than finally finding a mirror in the wild.
What I want more than anything is a death recap: a way to finally have some idea why my turbo powerful character that's blasting through a map went pop. At an interview at ExileCon this weekend, game director Jonathan Rogers confirmed that it's finally coming to Path of Exile 2.
I don't know whether Grinding Gear intended to announce the feature this weekend, but during the keynote's live demo of new content, Mark Roberts' character died. And there before our eyes, live and in person, was a death recap screen. After we all got done cheering, Rogers laughed and confirmed that the feature was present and would be included in the full 1.0 release coming up on December 11.
"I was really worried that it wasn't going to be useful enough or accurate enough, but we got it to a place that I'm fairly happy with," Rogers said when I asked him to confirm that the feature would be present at launch.
"The thing that's not quite good is the damage over time tracking," he added. "We do tell you that you took it but we don't know where it came from.”
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