After Team 4 added map voting to Overwatch one thing became crystal clear: everyone wants to say they're a free thinker who doesn't follow the crowd until King's Row turns up, and then it's a landslide.
King's Row is widely considered to be the best map in Overwatch, I certainly think so. It's one of the few maps that's fun to play on defense and attack, as it doesn't seem overly weighted to either side, at least not until the very end.
"There's high ground there, but there's not oppressive high ground," Aaron Keller, game director of Overwatch explained to me after I asked him what, in his mind, made this such an iconic map. "There's areas for a lot of different heroes to do their things. It's fairly tight and close, so you're not going to get out of the action for too long.
"Another thing that I think about a lot with King's Row—sorry this could go on for a really long time—I think that there's something about being able to play through most of the space in a map that I think is just more satisfying for both teams. It can feel really good to hold a team at spawn, but you don't want that every game. You want to feel like it's a close [game]."
As someone who mostly plays support heroes and has put a hell of a lot of time into Ana I can tell you that King's Row is my favourite map thanks to all of its clear sightlines and the fact that tanks never stray too far away from the payload, although the mid stretch can get a bit dicey at times.
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