The indie offroading game is gorgeous and has immaculate chill, but it's not without teeth
For this review of the indie offroad driving game Over the Hill, I was considering using a phrase along the lines of "the chill-out game of the year" in the headline, but this rang a niggling bell in my head. I looked it up, and sure enough, I'd used this exact framing three years ago for my preview of Don't Nod's excellent rock-climbing game Jusant. That's apt — Over the Hill inspires similar feelings in me, and I've compared the two games before.
Like Jusant, Over the Hill presents a clean, aspirational vision of an outdoorsy pastime, all smoothed and streamlined for maximum relaxing pleasure. Like Jusant, it's a meditative, peaceful game of exploration that's focused on taking it easy, reading the environment carefully, and being in the moment. Like Jusant, it has a beautiful art style, foregoing detail in favor of chunky, tactile modeling washed in pastel colors and rich sunset hues.
In a way, Over the Hill is an even more minimal game. Jusant has a sparse, near-wordless narrative; Over the Hill doesn't even have that. Jusant is also a crafted, linear experience with a start and a definitive end. Over the Hill is just a sequence of large maps you can explore at will, dotted with things to discover and do. It's playable in four-player co-op, which I didn't get to try but imagine is a fun hangout experience.
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