Red Barrels' Outlast series has long held a reputation for pushing the envelope further than most horror games, with depictions of violence, gore and nudity that can be shocking even within a medium well versed in delivering scares. But it isn't just audiences who have found the studio's games shocking beyond the virtual horror norm. As co-founder Phillipe Morin recently revealed, there have been numerous instances where people in and around the studio have found working with the material frightening to the point of being traumatic.
In a chat with Gamespot, Morin discussed the studio's unflinching approach to horror, explaining that it wasn't a deliberate attempt to court controversy, and was simply a "personal preference" on Morin and the other co-founders' behalf. "We didn't start like 'Oh, we've got to make the goriest game out there'" Morin explained. "It was just, 'we're making a horror game, so obviously we'll make it gory. I remember even the scriptwriter early on was saying, 'There's never too much blood.'"
Nonetheless, the intense and graphic nature of Outlast' horror has proved triggering within the studio. During the interview, Morin recalls one incident involving an individual associated with Red Barrels—possibly an employee, though Morin doesn't state this explicitly. "We started pushing and pushing, and you know, I remember there was a playtest, and somebody, after a couple of hours, basically ran out of the studio to go cry outside." Apparently, this person never returned to the studio.
Morin says that Red Barrels is not oblivious to the potential effect of its games on people, and that this informs how the studio approaches recruitment.
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