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Ocarina of Time's New Jump Button Gave Speedrunners Something the Original Never Could

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Ocarina of Time's New Jump Button Gave Speedrunners Something the Original Never Could

I've been playing The Legend of Zelda: Ocarina of Time since 1998, and one of the things I've always found impressive about the original game is just how thoroughly its speedrunning community has managed to break it over the years. After nearly three decades, players have discovered ways to skip entire dungeons and complete the game in a matter of minutes, often through glitches that I couldn't begin to imagine figuring out on my own. So, when Nintendo announced that the Ocarina of Time remake would introduce a manual jump button, I was naturally curious about how that might affect the game's more established speedrunning strategies. As it turns out, the new movement controls have already given players opportunities to break the remake in ways that simply weren't possible with the original N64 game's movement system.



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