For the past few days, Zelda fans have been looking for anything in the Ocarina of Time remake that might hint toward a similar reimagining of Majora’s Mask. One of the more compelling pieces of evidence that one is on the way is actually hiding in the game’s code, where dataminers have also found evidence of Ocarina of Time’s Master Quest difficulty mode.
Let’s start with the Master Quest, as it’s more straightforward. The mode originated on the 2003 GameCube port of Ocarina of Time and is a more difficult version of the base game with stronger enemies and rearranged dungeons. The Master Quest was playable from the outset on this version of the game, so if you wanted to play a harder version of the game from the outset, there was nothing stopping you. The 3DS remake Nintendo put out in 2011 also included Master Quest, but you could only play it after completing the main game once. So when the Switch 2 remake seemingly omitted it, fans were naturally disappointed. However, dataminer MrCheeze has uncovered what appear to be files for Master Quest in the code, with dataminer OatmealDome confirming it.
According to OatmealDome, it appears that the Master Quest will be unlocked by owning DLC, rather than as a standard update that would be pushed to all players with an online connection. What remains to be seen is if this DLC would be paid content or not.
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