Elyms is a playable Cosmos character in NTE. She mainly operates as a support who has decent off-field DMG. She barely takes any field time, giving her a lot of flexibility in team options. In this guide, I'll explain how to build Elyms in NTE, while giving F2P options for F2P players.
Here's where to find all Wandering Puppets to complete the Lonely Player Anomaly Commission in NTE.
After the Wearer casts their Ultimate, dealing Follow-up Attack DMG 3 times grants the whole team 12% DEF Ignore and grants the Wearer an additional 10% DEF Ignore for 20s. Resets the duration when triggered again. This effect is unique within the team.
Grants the whole team 8% Cosmos Resistance Penetration for 20s when the Wearer casts a Redirect Skill. Resets the duration when triggered again. This effect is unique within the team.
Echoes on Hold is Elyms's signature Arc, and her best-in-slot. It allows Elyms to work perfectly with Cosmos DPS characters like Shinku in NTE. That's mainly because of the DEF shred she grants Shinku, on top of the Cosmos Resistance Penetration. Those effects also work with Elyms, considering she deals notable off-field DMG. In fact, the Arc further buffs her ability to deal DMG by granting her extra Crit Rate Sub-stat, on top of extra ATK% from the Arc's passive. The best part about Echoes on Hold is that all its effects don't have a duration and are immediately active once Elyms enters combat.
If you're planning to pull for Elyms, you get a lot of utility out of her signature Arc, so I recommend getting Echoes on Hold for her.
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