This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.
World of Warcraft: Forever's beta has just ended, and I'm basically sold, for now. I've had such a good time, in fact, that I dipped at around level 26 on my warrior (and 16 on a Shaman) because I didn't want to spoil or burn myself out before the full thing releases in November and I am consumed in a quest-drunk fugue.
But there is one thing that's rattling around in the back of my mind: This version of WoW is designed to be played perpetually (so in MMO terms, for about 10-20 years, give or take) at the level cap. There won't be any expansions, and the game will continue to expand horizontally.
Which leaves a major question hanging over its endgame. Now, collecting a few interviews together, we've seen a smidge of what that'll look like. In an interview with SkillUp, associate production director Clay Stone contrasts overtly horizontal progression systems (such as the Legacy tree) and gear, which he notes "our intention very much is to try to limit the amount of power progression as we release each raid tier."
Speaking to IGN Nordic , lead game designer Tim Jones says that "we're not going to make a Tier 2 raid without making the loot better … Tier 2 and Tier 3 raids will therefore have better gear, but we're going to be responsible about it.
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