For my column this week I was going to write about climbing all over monsters in Dragon Dogma 2's chilly Dark Arisen expansion, but then EA decided to finally murder BioWare after years of slowly poisoning it. So sadly I am pivoting to this eulogy.
It's hard to discuss BioWare's demise without detailing the corporate meddling that led to one of gaming's most celebrated and enduring studios getting the axe. BioWare made mistakes, undeniably, but the buck stops at the executives who gutted its teams and never understood, for instance, the popularity of Dragon Age.
But things are bleak enough and you know all this already. So instead, I want to celebrate BioWare's impressive impact, which will continue for as long as studios are designing RPGs.
Even if BioWare ceased to exist after its incredible run of Infinity Engine games, it would still be considered an icon. Baldur's Gate was, for so many people, the CRPG, defining an era of roleplaying games and echoing across the decades. We're still talking about it, and studios are still designing games built on that old foundation.
Owlcat, Obsidian, Larian—three of the biggest RPG studios of the current era have all dipped into that well. Without BioWare we'd not have the Pathfinder CRPGs, Pillars of Eternity or Tyranny, and Baldur's Gate 3 certainly wouldn't exist.
Obsidian as we know it would likely be a very different studio without BioWare, if it existed at all. It formed after the closure of Black Isle Studios, which published Baldur's Gate, and it relied on BioWare's Infinity Engine for Icewind Dale and Planescape: Torment.
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