Developer Hello Games has somehow managed to fit its universe-sized space sim No Man's Sky onto iPhone and iPad devices, and it's partly thanks to the studio's upcoming Light No Fire.
A decade after its hugely divisive launch and subsequent years-long comeback, No Man's Sky will come to IOS on the 28th of October with all of its numerous updates included. Hello Games promise the game will run on devices going as far back as the iPhone 11, and pre-orders open today.
"For nearly three years, we've had this little side project. There's something incredible about this universe fitting in your pocket," studio co-founder Sean Murray said in a deep dive video (below). "We want console quality visuals and gameplay that you can play anywhere. We support touch, we support controllers, even mouse and keyboard. This is something I've loved working on."
Murray also explained that Hello Games has made "tons of tweaks and improvements" that should benefit players on all platforms - PC, PlayStation, Switch and Xbox included. But once upon a time, the team thought a mobile port "would never be possible."
Of course, iPhones have become increasingly powerful in the decade since No Man's Sky first landed, though there's another reason why the port can even exist and run today: Light No Fire.
"We have had to think really hard about where are we going to get this performance from, and how are we going to fit in our memory profile better," Murray said while speaking to Polygon .
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